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Computer Vision Research Scientist

Teach AI companions to understand what is happening in a game and respond while the moment is still unfolding.

The work

We are building companions that can follow a match, understand what a player is trying to do, and participate. This role develops the visual representations that make that possible: reading a changing scene, tracking events over time, and connecting what the companion sees to its next action or response.

What you’ll work on

  • Develop video and vision-language models that identify objects, actions, spatial relationships, and meaningful events in gameplay.
  • Research temporal representations that preserve relevant context across frames and long sessions, including changes in goals, progress, and player behavior.
  • Build training datasets and evaluation tasks from gameplay observations. Study where supervision from demonstrations, synthetic data, and interaction improves generalization.
  • Design controlled experiments and ablations to measure visual grounding, event recognition, robustness across games, and the effect of perception errors on companion behavior.
  • Improve inference efficiency so the companion can process visual context alongside live conversation and game interaction.
  • Turn research findings into working models and reproducible results, in collaboration with the people building the companion’s speech, memory, and action systems.

What you’ll bring

  • A PhD in computer vision, machine learning, computer science, or a related field from a leading research university.
  • A strong publication record at major research conferences such as CVPR, ICCV, ECCV, NeurIPS, ICLR, or ICML.
  • Deep experience with modern visual representation learning, including video models, vision-language models, or multimodal transformers.
  • The ability to implement research ideas in Python and PyTorch, train models, diagnose failures, and run careful evaluations.
  • Evidence of independent research judgment: choosing a useful question, establishing credible baselines, and explaining what the results support.

Helpful experience

  • Research on visual grounding, action recognition, video understanding, embodied learning, or learning from human demonstrations.
  • Experience with game environments, interactive systems, or visual policies that act from screen observations.
  • Experience making models practical under latency and memory constraints, including distillation, quantization, or GPU profiling.
  • Open-source research code, datasets, or evaluation tools that other researchers use.

Apply

Email founders@frisson-labs.com with your CV, links to two or three papers you are proud of, and a short note on a visual understanding problem you would like to work on here. Include research code or a demo if it helps explain your work.

Email your application